![]() ![]() ![]() If I were running a Mage 5e game tomorrow the set up would be that in the early 2000s near as the PCs can figure most of Humanity ascended, all the sleepers woke up, and it broke the Consensus. CoD being CoD, there were some books that proposed ways of doing just that (e.g., the Abyss is what's real, and the Supernal is just the relatively stable dream of a sleeping annunaki), but they're not the baseline assumption of the line.Ĭlick to expand.I bought and read this book, and would ideally like a 5e Mage to touch on the events that were depicted in the end of the Metaplot to whit, Reality breaks down. Thus, those alternate practices do fit into the Awakened paradigm (especially that of the Free Council re: humans with magic), because magic all comes from the same place even if some people access it in a different wayĪlso, it would undercut Awakening's concept pretty hard if Mages weren't just operating off incomplete understanding, but were entirely wrong about the capital-T Truth of the Supernal World. ![]() It's just that the Awakened get to drink from the hose. Which, again, doesn't make them entirely wrong, since the "water" of magic all ultimately comes from the same place in Mage. Mortals and Hunters with magic-like abilities are essentially drawing off of similar Fallen/Phenomenal sources to the monsters. There's even potential for them to know truths that the Awakened don't, since Awakening is about a search for obscured Truths (and the Hubris of thinking you know best). So their settings are still suborned to Mage, but not rendered factually incorrect. The other supernaturals just have a less complete picture of the whole than the Awakened. The actual difference is more that in the CoD the other supernaturals aren't outright wrong - their existence, culture, myths, and powers are real aspects of the phenomenal world, and it seems many of them likely existed before the Fall. Yeah, Awakening still has the "my cosmology could beat up your cosmology" issue that Ascension does. ![]()
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